临床荟萃 ›› 2025, Vol. 40 ›› Issue (9): 773-780.doi: 10.3969/j.issn.1004-583X.2025.09.001

• 循证研究 •    下一篇

虚拟现实技术对颈部慢性疼痛患者干预效果的meta分析

鲜奇男1, 徐弋雯1, 李鑫1, 孙妍2()   

  1. 1.成都中医药大学 护理学院, 四川 成都 610075
    2.四川省医学科学院·四川省人民医院 急诊科,四川 成都 610072
  • 收稿日期:2025-07-16 出版日期:2025-09-20 发布日期:2025-09-26
  • 通讯作者: 孙妍 E-mail:ikun@stu.cdutcm.edu.cn

Intervention effect of virtual reality technology on chronic neck pain: A meta-analysis

Xian Qinan1, Xu Yiwen1, Li Xin1, Sun Yan2()   

  1. 1. School of Nursing,Chengdu University of Traditional Chinese Medicine,Chengdu 610075,China
    2. Department of Emergency,Sichuan Academy of Medical Sciences Sichuan Provincial People's Hospital,Chengdu 610072,China
  • Received:2025-07-16 Online:2025-09-20 Published:2025-09-26
  • Contact: Sun Yan E-mail:ikun@stu.cdutcm.edu.cn

摘要:

目的 评价虚拟现实技术干预对颈部慢性疼痛患者疼痛症状及康复管理的效果。方法 通过计算机检索中国知网、维普、万方医学网、中国生物医学文献服务系统、PubMed、Web of Science、EMbase和the Cochrane Library数据库,检索时限为建库至2024年12月27日。两名研究人员独立对文献进行筛选、数据提取及质量评价,采用Stata 16.0软件进行meta分析。结果 共纳入7篇研究,182例患者。Meta分析结果显示,虚拟现实技术干预对颈部慢性疼痛患者的疼痛程度(NRS评分, M D=-2.16,95% C I:-2.70,-1.62, P<0.01;VAS评分, M D=-1.42,95% C I:-1.82,-1.01, P<0.01)、颈部功能障碍(NDI评分, M D=-3.85,95% C I:-4.70,-3.00, P<0.01)、运动恐惧(TSK评分, M D=-2.29,95% C I:-4.42,-0.16, P<0.01)产生了显著改善效果。结论 虚拟现实技术通过营造沉浸式虚拟环境和互动训练,可改善颈部慢性疼痛患者的疼痛程度、颈部功能障碍、运动恐惧。其在临床应用中的规范化和标准化,仍需进一步研究支持。

关键词: 颈痛, 虚拟现实技术, 慢性疼痛, Meta分析

Abstract:

Objective To evaluate the effect of virtual reality (VR)-based intervention on pain symptoms and rehabilitation management in patients with chronic neck pain. Methods Articles reporting VR-based interventions against chronic neck pain published from the establishment of the databases to December 27, 2024 were searched in China National Knowledge Infrastructure (CNKI), VIP, Wanfang Medical Database, China Biomedical Literature Service System, PubMed, Web of Science, EMbase, and the Cochrane Library. Two researchers independently screened the literatures, extracted data, and evaluated the quality. Meta-analysis was performed using Stata 16.0 software. Results A total of 7 studies involving 182 patients were included. The meta-analysis results showed that VR-based intervention significantly alleviated the pain intensity (the Numerical Rating Scale [NRS] score: M D=-2.16, 95% C I: -2.70, -1.62, P<0.01; the Visual Analogue Scale [VAS] score: M D=-1.42, 95% C I: -1.82, -1.01, P<0.01), neck dysfunction (Neck Disability Index [NDI]: M D=-3.85, 95% C I: -4.70, -3.00, P<0.01), and kinesiophobia (Tampa Scale of Kinesiophobia [TSK] score: M D=-2.29, 95% C I: -4.42, -0.16, P<0.01) in patients with chronic neck pain. Conclusion VR technology, by creating immersive virtual environments and interactive training, can improve the pain intensity, neck dysfunction, and kinesiophobia in patients with chronic neck pain. Its normalization and standardization in clinical application still need further research support.

Key words: neck pain, virtual reality technology, chronic pain, meta-analysis

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